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import base as Base import copy, random, time, math from PIL import Image, ImageDraw # Player template for HIVE --- ALP semestral work # Vojta Vonasek, 2023 # PUT ALL YOUR IMPLEMENTATION INTO THIS FILE class Spider: def __init__(self, p,q, parent = None): self.p = p self.q = q self.parent = parent self.path = [] class Player(Base.Board): def __init__(self, playerName, myIsUpper, size, myPieces, rivalPieces): #do not change this line Base.Board.__init__(self, myIsUpper, size, myPieces, rivalPieces) #do not change this line self.playerName = playerName self.algorithmName = "myGreatMethod" def getAllEmptyCells(self): result = [] for p in self.board: for q in self.board[p]: if self.isEmpty(p,q, self.board): result.append( [p,q] ) return result def getAllNonemptyCells(self): result = [] for p in self.board: for q in self.board[p]: if not self.isEmpty(p,q, self.board): result.append( [p,q] ) return result def move(self): """ return [animal, oldP, oldQ, newP, newQ], or [animal, None, None, newP, newQ] or [] """ #the following code just randomly places (ignoring all the rules) some random figure at the board emptyCells = self.getAllEmptyCells() if len(emptyCells) == 0: return [] randomCell = emptyCells[ random.randint(0, len(emptyCells)-1) ] randomP, randomQ = randomCell for animal in self.myPieces: if self.myPieces[animal] > 0: #is this animal still available? if so, let's place it return [ animal, None, None, randomP, randomQ ] #all animals are places, let's move some randomly (again, while ignoring all rules) allFigures = self.getAllNonemptyCells() randomCell = allFigures[ random.randint(0, len(allFigures)-1) ] randomFigureP, randomFigureQ = randomCell #determine which animal is at randomFigureP, randomFigureQ animal = self.board[ randomFigureP ][ randomFigureQ ][-1] # [-1] means the last letter return [animal, randomFigureP, randomFigureQ, randomP, randomQ ] def canSlide(self, board, p,q, lp, lq): #p,q is abs, lp,lq is local slidingNeighbors = {} slidingNeighbors[ (1,0) ] = [ [1,-1],[0,1] ] slidingNeighbors[ (1,-1) ] = [ [1,0],[0,-1] ] slidingNeighbors[ (0,-1) ] = [ [1,-1],[-1,0] ] slidingNeighbors[ (-1,0) ] = [ [0,-1],[-1,1] ] slidingNeighbors[ (-1,1) ] = [ [-1,0],[0,1] ] slidingNeighbors[ (0,1) ] = [ [-1,1],[1,0] ] newp, newq = p+lp, q+lq if self.inBoard(newp, newq) and self.isEmpty(newp, newq, board): for neighbor in slidingNeighbors[ (lp,lq) ]: np, nq = neighbor if self.inBoard(p+np, q+nq) and \ self.isEmpty(p+np, q+nq, board): return True return False def spiderMoves(self, p,q, board): result = [] N = [ [1,-1], [1,0],[0,1],[-1,1],[-1,0],[0,-1] ] start = Spider(p,q) start.path = [ [p,q ] ] queue = [ start ] while len(queue) > 0: actual = queue.pop() #actual.p, actual.q if len(actual.path) == 4: result.append( actual.path ) continue for neighbor in N: lp, lq = neighbor if self.canSlide(self.board, actual.p,actual.q, lp, lq): newp, newq = actual.p+lp,actual.q + lq if not [newp, newq] in actual.path: newState = Spider(newp, newq, actual) newState.path = copy.deepcopy(actual.path) + [[newp, newq ]] queue.insert(0, newState) return result def testSpider(self): self.board[1][6] = "S" moves = self.spiderMoves(1,6, self.board) frame = 0 for move in moves: HL = {} for pos in move: p,q = pos HL[ (p,q) ] = "#000F00" self.saveImage("spider"+str(frame)+".png", HL=HL) frame += 1 def test(self): self.board[1][6] = "Q" self.board[2][5] = "S" self.board[1][7] = "S" N = [ [1,-1], [1,0],[0,1],[-1,1],[-1,0],[0,-1] ] frame = 0 p,q = 1,6 HL = {} for neighbor in N: lp, lq = neighbor if self.canSlide(self.board, p,q, lp, lq): self.board[ p+lp][ q+lq] = "q" HL[ (p+lp,q+lq) ] = "#00FF00" self.saveImage("canSlide" + str(frame) + ".png", HL=HL) self.board[ p+lp][ q+lq] = "" frame += 1 def updatePlayers(move, activePlayer, passivePlayer): """ write move made by activePlayer player this method assumes that all moves are correct, no checking is made """ if len(move) == 0: return animal, p,q, newp, newq = move if p == None and q == None: #placing new animal activePlayer.myPieces[animal]-=1 passivePlayer.rivalPieces = activePlayer.myPieces.copy() else: #just moving animal #delete its old position activePlayer.board[p][q] = activePlayer.board[p][q][:-1] passivePlayer.board[p][q] = passivePlayer.board[p][q][:-1] activePlayer.board[newp][newq] += animal passivePlayer.board[newp][newq] += animal if __name__ == "__main__": boardSize = 13 smallFigures = { "q":1, "a":2, "b":2, "s":2, "g":2 } #key is animal, value is how many is available for placing bigFigures = { figure.upper(): smallFigures[figure] for figure in smallFigures } #same, but with upper case P1 = Player("player1", False, 13, smallFigures, bigFigures) P2 = Player("player2", True, 13, bigFigures, smallFigures) filename = "begin.png" P1.saveImage(filename) P1.testSpider() print("end") moveIdx = 0 while True: break move = P1.move() print("P1 returned", move) updatePlayers(move, P1, P2) #update P1 and P2 according to the move filename = "move-{:03d}-player1.png".format(moveIdx) P1.saveImage(filename) move = P2.move() print("P2 returned", move) updatePlayers(move, P2, P1) #update P2 and P1 according to the move filename = "move-{:03d}-player2.png".format(moveIdx) P1.saveImage(filename) moveIdx += 1 P1.myMove = moveIdx P2.myMove = moveIdx if moveIdx > 50: print("End of the test game") break