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Applications usually need to simultaneously handle many event sources, such as keyboard, GUI interface, interprocess or network communication. Although many high-performance libraries and language features exist to solve that, it is useful to understand how those libraries work internally and which operating system interfaces they use. Therefore, we will create a light-weight event loop based application, where multiple various events can be handled in a single thread. Such an event loop is always a base of async/await style of programming.
Your goal is to implement an event loop-based application (epoll system call), which can handle timers, keyboard input, and TCP connections simultaneously in a single thread. The base of the application (epoll loop, timer, and keyboard input) is already implemented in the provided template. Don't use multiple threads!
Steps:
git clone https://gitlab.fel.cvut.cz/matejjoe/epoll_server.git
cd epoll_server mkdir build && cd build cmake .. && make ./epoll_server
receive: "Test string\n" send: "11\n" // keep connection established
nc localhost 12345
In UNIX, “everything” is represented as a file descriptor, and therefore we are interested in monitoring these file descriptors for events such as “key was pressed”, “new client is connecting” or “a client sent us data”. All those events are represented by “file descriptor is readable/writable” events. Epoll is high performance mechanism, which enables waiting for multiple events on multiple file descriptors.
epoll_event
TCP provides a reliable, ordered, and error-checked transport of data streams. Streams do not preserve boundaries between messages. It means, that in one read you can receive only part of a sent message or multiple messages.
First of all, we have to include needed headers:
#include <sys/socket.h> #include <sys/types.h> #include <arpa/inet.h> #include <fcntl.h>
Then create a TCP socket (AF_INET → IPv4, SOCK_STREAM → TCP):
int sfd = socket(AF_INET, SOCK_STREAM, 0);
Create a socket address and bind the socket to this address:
short int port = 12345; struct sockaddr_in saddr; memset(&saddr, 0, sizeof(saddr)); saddr.sin_family = AF_INET; // IPv4 saddr.sin_addr.s_addr = htonl(INADDR_ANY); // Bind to all available interfaces saddr.sin_port = htons(port); // Requested port bind(sfd, (struct sockaddr *) &saddr, sizeof(saddr))
Our socket should be non-blocking. Why? By default, sockets are blocking, meaning that a call to read() blocks the calling thread until data is received. While the thread is blocked (which can be for long time), events from other sources cannot be handled. (fnctl):
int flags = fcntl(sfd, F_GETFL, 0); flags |= O_NONBLOCK; fcntl(sfd, F_SETFL, flags);
We would like to create a server, and therefore we need to listen for connections:
listen(sfd, SOMAXCONN);
Now, we are able to be notified about incoming connections. In order to accept the incoming connection, call function accept:
cfd = accept(sfd, NULL, NULL);
Set the new file descriptor for non-blocking operations (same as above).
Then, we can communicate with the client using read() and write() system calls:
#define BUF_SIZE 42 char buffer[BUF_SIZE]; int count; count = read(cfd, buffer, BUF_SIZE-1); count = write(cfd, buffer, strlen(buffer));
After the end of communication, close the connection:
close(cfd);