===== Lab 12: Monads in action ===== Coming soon. /* This lab will illustrate a complete Haskell program searching for the shortest path in a maze. We will see ''Maybe'' and ''IO'' monads in action. It will be split into two parts. The first part deals with the breadth-first search and the second with parsing the file containing a maze. Short fragments of code are left for you to fill. Before you start, make sure that you have the following imports in your source file: import Data.Char import Control.Applicative We are going to need these libraries for our parser. ==== Data structures ==== As building blocks for a maze, we introduce the following data type: data Block = W | F | S deriving (Eq,Show) The values ''W'', ''F'', ''S'' represent respectively a wall, a free space, and a star that we will use to depict solutions. A data type capturing mazes can be defined as follows: data Maze = M [[Block]] maze :: Maze -- a testing maze maze = M [[W,W,W,W,W], [W,F,W,F,W], [W,F,W,W,W], [W,F,F,F,W], [W,W,W,W,W]] To display a maze we make ''Maze'' into an instance of ''Show''. instance Show Maze where show (M []) = "" show (M (r:rs)) = map dispBlock r ++ "\n" ++ show (M rs) where dispBlock W = '#' dispBlock F = ' ' dispBlock S = '*' Finally, we represent a position in a maze by a tuple of integers. A path can be represented as a list of positions and a planning task is a triple consisting of start and goal positions and a maze. type Pos = (Int, Int) type Path = [Pos] type Task = (Pos,Pos,Maze) ==== Manipulations with maze ==== We will need to extract a block on a given position and conversely set a block on a given position. To see ''Maybe'' monad in action, we implement these functions to be safe. E.g., if we provide a position outside the maze, it will return ''Nothing''. We will start by implementing such safe functions for lists. Suppose we have an index ''n'', an element ''x :: a'' and a list ''xs :: [a]''. We want to implement a function that replaces the element of index ''n'' in ''xs'' by ''x'' provided that ''n'' is within the range of indexes of ''xs''. If ''n'' is outside this range, it returns ''Nothing''. safePut :: Int -> a -> [a] -> Maybe [a] ... ++++ Code| safePut :: Int -> a -> [a] -> Maybe [a] safePut n x xs | 0 <= n && n < length xs = Just $ take n xs ++ [x] ++ drop (n+1) xs | otherwise = Nothing ++++ Similarly, try to implement the function ''safeGet'' that extract the element of index ''n'' provided it exists: safeGet :: Int -> [a] -> Maybe a ... ++++ Code| safeGet :: Int -> [a] -> Maybe a safeGet n xs | n `elem` [0..length xs-1] = Just $ xs !! n | otherwise = Nothing ++++ Now we can use the above functions to implement functions extracting and setting a block in a maze. To extract a block, we first safely extract a row of a maze. If it is successful, we can extract the block from the row. Using the fact that ''Maybe'' is a monad, we don't have to test every time if the computation was successful. ++++ Code| getBlock :: Pos -> Maze -> Maybe Block getBlock (x,y) (M xss) = do row <- safeGet y xss block <- safeGet x row return block ++++ Examples: > getBlock (1,0) maze Just W > getBlock (10,10) maze Nothing Using ''safeGet'' and ''safePut'', try to implement a function that takes a block ''b'', a maze ''m'', a position ''(x,y)'' and returns a new maze created by replacing the block on ''(x,y)'' by ''b''. setBlock :: Block -> Pos -> Maze -> Maybe Maze ... ++++ Code| setBlock :: Block -> Pos -> Maze -> Maybe Maze setBlock b (x,y) (M xss) = do row <- safeGet y xss row' <- safePut x b row xss' <- safePut y row' xss return (M xss') ++++ Example: > setBlock S (1,2) maze Just ##### # # # #*### # # ##### Finally, if we have a path (i.e., a list of positions), we can set recursively all its positions in a maze. Again using the fact that ''Maybe'' is a monad. ++++ Code| setPath :: Maze -> Path -> Maybe Maze setPath m [] = Just m setPath m (p:ps) = do m' <- setBlock S p m m'' <- setPath m' ps return m'' ++++ You might note that this is, in fact, a kind of monadic ''foldr''. There is, of course, a generic monadic ''foldr'' called ''foldrM''. If you import ''Data.Foldable'', then you can rewrite the above function as follows: setPath = foldrM (setBlock S) As ''setPath'' returns a value of type ''Maybe Maze'', we can extract it from the ''Maybe'' context by pattern matching. ++++ Code| drawSol :: Maze -> Path -> Maze drawSol m ps = case setPath m ps of Nothing -> m Just m' -> m' ++++ ==== Breadth-first search (BFS) ==== To find a path leading from a start position into the goal position, we need a function taking a position and returning all possible successive positions. Assume that there are at most eight possible moves. All possibilities are generated by the function ''neighbs''. We have to filter only those leading to a free block out of these possibilities. Moreover, it is necessary to check that the input position is permissible as well. neighbs :: Pos -> [Pos] neighbs (x,y) = [(x-1,y), (x+1,y), (x,y-1), (x,y+1), (x-1,y-1), (x-1,y+1), (x+1,y-1), (x+1,y+1)] nextPos :: Pos -> Maze -> [Pos] nextPos p m = case getBlock p m of -- is the input position admissible? Just F -> [ p' | p' <- neighbs p, getBlock p' m == Just F] -- if yes, take all possibilities and filter admissible positions _ -> [] > nextPos (1,1) maze [(1,2)] Using ''nextPos'', implement the following function taking a path, a maze and returning all its possible extensions. For efficiency reasons we will represent paths in BFS in the reversed order. Thus extend a given path using the operator ''(:)''. ++++ Code| extend :: Path -> Maze -> [Path] extend [] _ = [] extend path@(p:_) m = map (:path) $ nextPos p m > extend [(1,2),(1,1)] maze [[(1,1),(1,2),(1,1)],[(1,3),(1,2),(1,1)],[(2,3),(1,2),(1,1)]] ++++ Now we can quickly implement BFS. Recall that in BFS, we use a queue storing partial solutions. We will implement this queue naively as a list. In addition, we have to keep information about already visited positions. We define the function ''solve'' as just a wrapper for the ''bfs'' function implementing BFS. The function ''bfs'' takes several arguments. The first is a list of already visited positions. The second is the queue of partial solutions. The third is the goal position and the last one is the maze. solve :: Task -> Maybe Path solve (p,q,m) = bfs [] [[p]] q m bfs :: [Pos] -> [Path] -> Pos -> Maze -> Maybe Path bfs _ [] _ _ = Nothing bfs visited (path@(p:_):paths) q m -- consider the first path in the queue and its head p | p == q = Just $ reverse path -- is path a solution? If yes, return the reversed solution | p `elem` visited = bfs visited paths q m -- does path end in an already visited position? If yes, disregard it | otherwise = bfs (p:visited) (paths ++ extend path m) q m -- add p to visited positions and extend path by all possible positions > solve ((1,2),(3,3),maze) Just [(1,2),(2,3),(3,3)] > solve ((3,1),(3,3),maze) Nothing ==== Type constructor Parser ==== As a next task, we must create a user interface for the BFS solver. We have to allow the user to specify a maze together with a start and goal positions. The user provides a string containing all the necessary data via the standard input. It might look as follows: start = (1,1) goal = (28,4) ######################################### # # # # # # # # ########### ####### ########### # # # # # # # ##################### # #### # # # # # ########## ################ # # # # # # # ######################################### Our program is supposed to parse this input and display its solution provided it exists: ######################################### #********* # # # # * # # # ###########* ####### ########### # # * # # **** # # # * #####################* # #### * # # # ***** # # *########## ################* # # ****************************** # # # # # ######################################### We will use the type constructor ''Parser'' that I explained in the lecture. Below you can find its definition and definitions of all its instances for ''Functor'', ''Applicative'', ''Monad'' and ''Alternative''. So you can directly copy them into your source file. Let me recall the info on ''Parser'' shortly. A parser over type ''a'' is a function taking an input string, consuming a part of it, and returning the parsed value of type ''a'' and the remaining unused input string. The parsing can fail. That's why it returns a value of type ''Maybe (a, String)''. For instance, if you want to parse an integer and the input string starts with a letter, the parsing fails. The accessor function ''parse'' just helps us to remove the data constructor ''P''. So if you want to apply a parser ''p'' to an input ''inp'', call ''parse p inp''. As we want to make ''Parser'' an instance of ''Monad'' so that we can sequence parsers, we have to define also instances for super-classes ''Applicative'' and ''Functor''. Functor instances over data type ''a'' implements a function ''fmap'' allowing to lift a map ''f :: a -> b'' to a map of type ''Parser a -> Parser b''. The function ''fmap'' always keeps the functor structure untouched only changes values of type parameter ''a''. So for ''Parser a'' it just keeps the parsing function the same expect of modifying the output value ''v :: a'' by ''f v''. Functors allow lifting unary maps to the functorial context. E.g. we can lift ''(+1)'' to ''Parser Int'' but we cannot lift binary ''(+)''. If we lift ''(+) :: Int -> Int -> Int'' to ''Parser Int'' by ''fmap'', we obtain a function ''Parser Int -> Parser (Int -> Int)''. However, to lift ''(+)'', we need type ''Parser Int -> Parser Int -> Parser Int''. Applicative functors implement ''<*>'' that can transform ''Parser (Int -> Int)'' to ''Parser Int -> Parser Int''. The function ''pure'' just wraps a value into the ''Parser'' context. It is, in fact, a synonym for the monadic ''return''. The monad instance for ''Parser'' has to define the bind operator ''>>=''. Its implementation first parses a value ''v :: a''. If the parsing fails, then the whole parsing fails. Otherwise, we apply ''f v'' obtaining the next parser applied to the unused input ''out''. Finally, we define the instance of ''Alternative''. It consists of ''empty'' and ''<|>''. The first is the always failing parser. The second operator allows trying two parsers for the same input, and the first successful returns its result. newtype Parser a = P { parse :: String -> Maybe (a, String) } instance Functor Parser where -- fmap :: (a -> b) -> Parser a -> Parser b fmap f p = P (\inp -> case parse p inp of Nothing -> Nothing Just (v,out) -> Just (f v, out)) instance Applicative Parser where -- (<*>) :: Parser (a -> b) -> Parser a -> Parser b pg <*> px = P (\inp -> case parse pg inp of Nothing -> Nothing Just (g,out) -> parse (fmap g px) out) pure v = P (\inp -> Just (v,inp)) instance Monad Parser where -- (>>=) :: Parser a -> (a -> Parser b) -> Parser b p >>= f = P (\inp -> case parse p inp of Nothing -> Nothing Just (v,out) -> parse (f v) out) instance Alternative Parser where -- empty :: Parser a empty = P (\_ -> Nothing) -- (<|>) :: Parser a -> Parser a -> Parser a p <|> q = P (\inp -> case parse p inp of Nothing -> parse q inp Just (v,out) -> Just (v,out)) ==== Parsing ==== Now we are ready to implement the parser for our BFS application. We start with simple parsers, out of which we compose the final one. The structure of the input '''' is specified by the following grammar. The first line contains a definition of the start position and the second one defines the goal position. The start definition starts with ''"start"'' followed possibly by spaces, then ''"="'', again possibly followed by spaces, and then a position followed by the new-line character ''"\n"''. The goal definition is analogous. The position is just a tuple of numbers in parentheses separated by a comma and possibly by spaces. The maze '''' consists of rows followed by ''"\n"''. Each row is a (possibly empty) sequence of the wall ''"#"'' and free ''" "'' blocks. -> -> "start" * "=" * "\n" -> "goal" * "=" * "\n" -> "(" * + * "," * + * ")" -> * -> ( | )* "\n" -> "#" -> 0 | 1 | ... | 9 -> " " First, we create a basic parser ''item'' consuming a single character and failing if there is none. Based on that we can define a parser ''sat'' parsing a character satisfying a given predicate. If you need extra exercises, reimplement the following parsers using the operators ''>>='' and ''>>''. item :: Parser Char item = P (\inp -> case inp of "" -> Nothing (x:xs) -> Just (x,xs)) sat :: (Char -> Bool) -> Parser Char sat pr = do x <- item if pr x then return x else empty */ /* sat :: (Char -> Bool) -> Parser Char sat pr = item >>= \x -> if pr x then return x else empty */ /* To parse numbers, we need a parser for a single digit. The predicate ''isDigit'' from ''Data.Char'' recognizes digits. Further, we need parsers for a specific character and even a specific string like ''"start"''. digit :: Parser Char digit = sat isDigit char :: Char -> Parser Char char c = sat (== c) string :: String -> Parser String string [] = return [] string (x:xs) = do char x string xs return (x:xs) -- string (x:xs) = char x *> string xs *> pure (x:xs) -- alternative definition using Applicative > parse digit "34abc" Just ('3',"4abc") > parse (string "start") "start = (1,2)" Just ("start"," = (1,2)") The above function ''string'' returns a parser whose output value is known in advance (it is ''x:xs''). Its only reason is to check if the parsing does not fail. As we define ''Parser'' to be an instance of ''Alternative'', we have for free two parser combinators ''many'' and ''some''. Both of them repeatedly apply a given parser until it fails. The parser ''many p'' always succeeds even if ''p'' fails for the first time. On the other hand, ''some p'' succeeds only if the first application of ''p'' succeeds. > parse (many (char 'a')) "aaabc" Just ("aaa","bc") > parse (many (char 'a')) "bc" Just ("","bc") > parse (some (char 'a')) "aaabc" Just ("aaa","bc") > parse (some (char 'a')) "bc" Nothing Thus ''many'' can handle (possibly empty) sequences (e.g., an arbitrary series of spaces) and ''some'' non-empty sequences (e.g., non-empty sequences of digits representing an integer). To disregard sequences of spaces, we define the following parser together with the function ''token'' that transforms any parser to omit spaces at the beginning and the end. space :: Parser () space = do many (sat isSpace) return () -- some (sat isSpace) *> pure () -- alternative definition by Applicative combinators token :: Parser a -> Parser a token p = do space x <- p space return x -- token p = space *> p <* space -- alternative definition by Applicative combinators > parse (token (char '=')) " = (1,2)" Just ('=',"(1,2)") */ /* string :: String -> Parser String string [] = return [] string (x:xs) = char x >> string xs >> return (x:xs) space :: Parser () space = many (sat isSpace) >> return () token :: Parser a -> Parser a token p = space >> p >>= \x -> space >> return x */ /* Now we will follow the grammar. We start with a parser for a position. pos :: Parser Pos pos = do char '(' -- it has to start with '(' space -- possibly followed by spaces x <- some digit -- then parses a nonempty sequence of digits token (char ',') -- then comma possible surrounded by spaces y <- some digit -- then a second non-empty sequence of digits space -- possibly spaces char ')' -- then the closing ')' return (read x, read y) -- the position is returned, sequences of digits are converted by read > parse pos "( 343, 55 )" Just ((343,55),"") > parse pos "(1 2)" Nothing Using the above parsers, try to define the following function by taking a string and returning the parser of a definition. def :: String -> Parser Pos ... ++++ Code| def :: String -> Parser Pos def str = do string str token (char '=') p <- pos char '\n' return p ++++ Example: > parse (def "start") "start = (3,2)\n" Just ((3,2),"") Next, we focus on maze parsing. We define simple parsers for blocks. Out of them, we can create a parser for rows. Using the operator ''<|>'', we can define the parser ''wall <|> free'' which parses either the wall or free block. wall :: Parser Block wall = do char '#' return W -- wall = char '#' *> pure W -- Applicative approach free :: Parser Block free = do char ' ' return F row :: Parser [Block] row = do bs <- many (wall <|> free) char '\n' return bs -- row = many (wall <|> free) <* char '\n' -- Applicative approach > parse row " ### # \n# #\n" Just ([F,F,W,W,W,F,W,F],"# #\n") A maze is just a (possibly empty) sequence of rows. The input starts with the start and goal definitions, followed by a maze. mapP :: Parser Maze mapP = do rs <- many row return (M rs) -- mapP = M <$> many row -- Functor approach file :: Parser Task file = do p <- def "start" q <- def "goal" m <- mapP return (p,q,m) -- Applicative approach -- file = (,,) <$> def "start" -- <*> def "goal" -- <*> mapP ==== IO actions ==== Finally, we put all the pieces together. We start with a function taking a task and returning an IO action that either displays the found solution or informs that there is no solution. Note that the function ''print'' is just the composition of ''show'' followed by ''putStrLn''. solveTask :: Task -> IO () solveTask t@(p,q,m) = case solve t of Nothing -> putStrLn "No solution exists." Just ps -> print $ drawSol m ps We need to create a ''main'' function returning the main IO action to be executed. It reads completely the input by ''getContents''. Then it parses the input. If the parser fails or does not consume the whole input, it prints an error message. Otherwise, we have a task ''t'' and ''solveTask t'' can be executed. main :: IO () main = do str <- getContents case parse file str of Nothing -> putStrLn "Incorrect task!" Just (t, "") -> solveTask t Just (_, out) -> putStrLn $ "Unused input: " ++ out Now, if we have a text file ''maze.txt'' with the input, we can run our source code by $ runghc lab12.hs < maze.txt Alternatively, we can compile it and then run the compiled executable file. $ ghc lab12.hs $ ./lab12 < maze.txt