public class Converter
extends java.lang.Object
Modifier and Type | Method and Description |
---|---|
static com.jme3.scene.Mesh |
convert(com.bulletphysics.collision.shapes.IndexedMesh mesh) |
static com.jme3.math.Matrix3f |
convert(javax.vecmath.Matrix3f oldMatrix) |
static javax.vecmath.Matrix3f |
convert(com.jme3.math.Matrix3f oldMatrix) |
static com.jme3.math.Matrix3f |
convert(javax.vecmath.Matrix3f oldMatrix,
com.jme3.math.Matrix3f newMatrix) |
static javax.vecmath.Matrix3f |
convert(com.jme3.math.Matrix3f oldMatrix,
javax.vecmath.Matrix3f newMatrix) |
static javax.vecmath.Quat4f |
convert(javax.vecmath.Matrix3f oldMatrix,
javax.vecmath.Quat4f newQuaternion) |
static com.jme3.math.Quaternion |
convert(javax.vecmath.Matrix3f oldMatrix,
com.jme3.math.Quaternion newQuaternion) |
static com.bulletphysics.collision.shapes.IndexedMesh |
convert(com.jme3.scene.Mesh mesh) |
static com.jme3.math.Quaternion |
convert(javax.vecmath.Quat4f oldQuat) |
static com.jme3.math.Quaternion |
convert(javax.vecmath.Quat4f oldQuat,
com.jme3.math.Quaternion newQuat) |
static javax.vecmath.Quat4f |
convert(com.jme3.math.Quaternion oldQuat) |
static javax.vecmath.Matrix3f |
convert(com.jme3.math.Quaternion oldQuaternion,
javax.vecmath.Matrix3f newMatrix) |
static javax.vecmath.Quat4f |
convert(com.jme3.math.Quaternion oldQuat,
javax.vecmath.Quat4f newQuat) |
static com.bulletphysics.linearmath.Transform |
convert(com.jme3.math.Transform in,
com.bulletphysics.linearmath.Transform out) |
static com.jme3.math.Transform |
convert(com.bulletphysics.linearmath.Transform in,
com.jme3.math.Transform out) |
static com.jme3.math.Vector3f |
convert(javax.vecmath.Vector3f oldVec) |
static javax.vecmath.Vector3f |
convert(com.jme3.math.Vector3f oldVec) |
static com.jme3.math.Vector3f |
convert(javax.vecmath.Vector3f oldVec,
com.jme3.math.Vector3f newVec) |
static javax.vecmath.Vector3f |
convert(com.jme3.math.Vector3f oldVec,
javax.vecmath.Vector3f newVec) |
public static com.jme3.math.Vector3f convert(javax.vecmath.Vector3f oldVec)
public static com.jme3.math.Vector3f convert(javax.vecmath.Vector3f oldVec, com.jme3.math.Vector3f newVec)
public static javax.vecmath.Vector3f convert(com.jme3.math.Vector3f oldVec)
public static javax.vecmath.Vector3f convert(com.jme3.math.Vector3f oldVec, javax.vecmath.Vector3f newVec)
public static javax.vecmath.Quat4f convert(com.jme3.math.Quaternion oldQuat, javax.vecmath.Quat4f newQuat)
public static javax.vecmath.Quat4f convert(com.jme3.math.Quaternion oldQuat)
public static com.jme3.math.Quaternion convert(javax.vecmath.Quat4f oldQuat, com.jme3.math.Quaternion newQuat)
public static com.jme3.math.Quaternion convert(javax.vecmath.Quat4f oldQuat)
public static com.jme3.math.Quaternion convert(javax.vecmath.Matrix3f oldMatrix, com.jme3.math.Quaternion newQuaternion)
public static javax.vecmath.Quat4f convert(javax.vecmath.Matrix3f oldMatrix, javax.vecmath.Quat4f newQuaternion)
public static javax.vecmath.Matrix3f convert(com.jme3.math.Quaternion oldQuaternion, javax.vecmath.Matrix3f newMatrix)
public static com.jme3.math.Matrix3f convert(javax.vecmath.Matrix3f oldMatrix)
public static com.jme3.math.Matrix3f convert(javax.vecmath.Matrix3f oldMatrix, com.jme3.math.Matrix3f newMatrix)
public static javax.vecmath.Matrix3f convert(com.jme3.math.Matrix3f oldMatrix)
public static javax.vecmath.Matrix3f convert(com.jme3.math.Matrix3f oldMatrix, javax.vecmath.Matrix3f newMatrix)
public static com.bulletphysics.linearmath.Transform convert(com.jme3.math.Transform in, com.bulletphysics.linearmath.Transform out)
public static com.jme3.math.Transform convert(com.bulletphysics.linearmath.Transform in, com.jme3.math.Transform out)
public static com.bulletphysics.collision.shapes.IndexedMesh convert(com.jme3.scene.Mesh mesh)
public static com.jme3.scene.Mesh convert(com.bulletphysics.collision.shapes.IndexedMesh mesh)