public class Vis3d
extends com.jme3.app.SimpleApplication
Modifier | Constructor and Description |
---|---|
protected |
Vis3d(Vis3dManager manager) |
Modifier and Type | Method and Description |
---|---|
com.jme3.scene.Spatial |
getChasedSpatial() |
com.jme3.math.Vector2f |
getDisplayDimension() |
void |
loadStatsView() |
void |
registerToChaseable(com.jme3.scene.Spatial s) |
void |
registerToGuiNode(com.jme3.scene.Spatial s) |
void |
registerToRootNode(com.jme3.scene.Spatial s) |
void |
registerToWorld(com.jme3.scene.Spatial s) |
protected void |
resetCamera() |
void |
setDefaultCamLocation(com.jme3.math.Vector3f defaultCamLocation) |
void |
setDefaultCamLookAt(com.jme3.math.Vector3f defaultCamLookAt) |
void |
setWorldTransform(com.jme3.math.Transform worldTransform) |
void |
simpleInitApp() |
void |
simpleUpdate(float tpf) |
protected void |
stopChase() |
getFlyByCamera, getGuiNode, getRootNode, initialize, isShowSettings, loadFPSText, setShowSettings, simpleRender, start, update
createCanvas, destroy, destroyInput, enqueue, gainFocus, getAssetManager, getAudioRenderer, getCamera, getContext, getGuiViewPort, getInputManager, getListener, getRenderer, getRenderManager, getStateManager, getViewPort, handleError, isPauseOnLostFocus, loseFocus, requestClose, reshape, restart, setAssetManager, setPauseOnLostFocus, setSettings, start, startCanvas, startCanvas, stop, stop
protected Vis3d(Vis3dManager manager)
public void simpleInitApp()
simpleInitApp
in class com.jme3.app.SimpleApplication
public com.jme3.math.Vector2f getDisplayDimension()
public void loadStatsView()
loadStatsView
in class com.jme3.app.SimpleApplication
public void registerToChaseable(com.jme3.scene.Spatial s)
public void registerToRootNode(com.jme3.scene.Spatial s)
public void registerToWorld(com.jme3.scene.Spatial s)
public void registerToGuiNode(com.jme3.scene.Spatial s)
public void setWorldTransform(com.jme3.math.Transform worldTransform)
public void setDefaultCamLocation(com.jme3.math.Vector3f defaultCamLocation)
public void setDefaultCamLookAt(com.jme3.math.Vector3f defaultCamLookAt)
public com.jme3.scene.Spatial getChasedSpatial()
protected void stopChase()
protected void resetCamera()
public void simpleUpdate(float tpf)
simpleUpdate
in class com.jme3.app.SimpleApplication