====== 02 Search I ====== How to search when we do not know how far is the goal. What does it mean that an algorithm is //complete, optimal//? * discussion on the first assignment * AI-gym works for everyone? * Search Exercise ===== Search exercise ===== Let us start with a simple graph to practice searching. It is easier to debug and understand. The lecture example you can try out here: {{ :courses:b3b33kui:cviceni:program_po_tydnech:kuigraphs.py |''kuigraphs.py''}}. The basic communication is the same as for ''kuimaze''. I.e.: import kuigraphs env = kuigraphs.KuiGraph() observation = env.reset() states_with_costs = env.expand(state) # list of tuples ('a',1) env.set_path(path) ''state'' is a letter like in the lecture: 'S', 'a', ... 'G'. Try out some search strategies. If you write them generally enough, your code will work also in the following case: env = kuimaze.InfEasyMaze() Think a little bit about the types of data structures you will need. > Students should think about representation of Nodes in search Trees, and how to implement ''Node'' and ''NodeList'' classes that permit to create and manipulate Nodes. ++++ For teacher: | Exemple solution is in ''easy_search_agents.py'' of kui-maze repository. ++++ ===== Search programming ===== * The following Python libraries may help you for searches in a tree: [[https://docs.python.org/3/library/queue.html|queue]] and [[https://docs.python.org/3.6/library/heapq.html|heapq]]. ===== Maze search: 1st mandatory assigment ===== In the environment from [[courses:be5b33kui:labs:search:start|Search]] program an algorithm that will find the cheapest path. Do not forget that changing positions does not have to cost the same in every case.