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W

Wall - Class in tacv.universe.map.occlusions
 
Wall() - Constructor for class tacv.universe.map.occlusions.Wall
 
walls - Variable in class tacv.universe.map.Building
 
walls - Variable in class tacv.universe.map.occlusions.BuildingMap
 
wallsInGrid - Variable in class tacv.universe.map.occlusions.BuildingMap
 
WaypointCarAgent - Class in tacv.universe.entity.car
 
WaypointCarAgent(String, AgentScoutEnvironment.AgentScoutEnvironmentHandler) - Constructor for class tacv.universe.entity.car.WaypointCarAgent
 
waypointReached(Point, Point) - Method in class tacv.universe.entity.car.WaypointCarAgent
 
waypointReached(Point) - Method in interface tacv.universe.environment.sensor.callback.WaypointReachedCallback
 
waypointReached(String) - Method in class tacv.universe.environment.storage.CarStorage
 
WaypointReachedCallback - Interface in tacv.universe.environment.sensor.callback
 
wheelAxle - Variable in class cz.agents.alite.jbullet.RegularCarModel.CarDefinition
 
wheelDefinitions - Variable in class cz.agents.alite.jbullet.RegularCarModel.CarDefinition
 
wheelDirection - Variable in class cz.agents.alite.jbullet.RegularCarModel.CarDefinition
 
WheeledModel - Interface in cz.agents.alite.vis3d.model
 
WheeledSpatial - Interface in cz.agents.alite.vis3d.spatial
 
wheelFriction - Variable in class cz.agents.alite.jbullet.RegularCarModel.CarDefinition
 
wheelRollInfluence - Variable in class cz.agents.alite.jbullet.RegularCarModel.CarDefinition
 
WheelsControl - Class in cz.agents.alite.vis3d.control
 
WheelsControl(WheeledModel) - Constructor for class cz.agents.alite.vis3d.control.WheelsControl
 
WHITE - Static variable in class tacv.vis3d.spatial.ColorSettings
 
WorldInfo - Class in tacv.universe.world
 
WorldInfo() - Constructor for class tacv.universe.world.WorldInfo
 
worldOriginX - Variable in class tacv.universe.map.occlusions.BuildingMap
 
worldOriginY - Variable in class tacv.universe.map.occlusions.BuildingMap
 
worldSizeX - Variable in class tacv.universe.map.occlusions.BuildingMap
 
worldSizeY - Variable in class tacv.universe.map.occlusions.BuildingMap
 
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