===== Task12 - Monte-Carlo Tree Search policy in pursuit-evasion ====== The main task is to implement Monte-Carlo Tree Search (MCTS) policy for robotics pursuit-evasion game. |**Deadline** | 13. January 2019, 23:59 PST | |**Points** | 6 | |**Label in BRUTE** | Task12 | |**Files to submit** | archive with ''player''| | | Minimal content of the archive: ''player/Player.py''| |**Resources** | {{ :courses:b4m36uir:hw:task11.zip |Task11 resource files}}| | | {{ :courses:b4m36uir:hw:games.zip | Additional Game Scenarios}}| ===Assignment=== In file ''player/Player.py'' in function ''monte_carlo_policy'' implement the MCTS policy decision making for pursuit-evasion game. MCTS policy is a heuristics search algorithm for decision making problems. The next-best state is selected in each discrete step of the game based on simulated playouts. The ''monte_carlo_policy'' function has the following prescription which follows the prescription of the ''greedy_policy'' from [[courses:b4m36uir:hw:task11|Task11 - Greedy policy in pursuit-evasion]]: def monte_carlo_policy(self, gridmap, evaders, pursuers): """ Method to calculate the monte carlo tree search policy action Parameters ---------- gridmap: GridMap Map of the environment evaders: list((int,int)) list of coordinates of evaders in the game (except the player's robots, if he is evader) pursuers: list((int,int)) list of coordinates of pursuers in the game (except the player's robots, if he is pursuer) """ The purpose of the function is to internally update the ''self.next_robots'' variable, which is a list of ''(int, int)'' robot coordinates based on the current state of the game, given ''gridmap'' grid map of the environment and the player's role ''self.role''. The player is given the list ''evaders'' of all evading robots in the game other than his robots and the list of ''pursuers'' of all pursuing robots in the game other than his robots. I.e., the complete set of robots in game is given as the union of ''evaders'', ''pursuers'' and ''self.robots''.\\ During the gameplay, each player is asked to update their intention for the next move coded in the ''self.next_robots'' variable by calling the ''calculate_step'' function. Afterward, the step is performed by calling the ''take_step̈́'' function followed by the game checking each step, whether it complies to the rules of the game. The game ends after a predefined number of steps or when all the evaders are captured. In MCTS, each player has a predefined time for making the decision for a single robot given in the ''self.timeout'' variable. The timeout for the decision can be implementted as follows: #for each of player's robots plan their actions for idx in range(0, len(self.robots)): robot = self.robots[idx] #measure the time for selecting next action clk = time.time() while (time.time() - clk) < self.timeout: #TODO: implement MCTS policy pos_selected = ... #select the next action self.next_robots[idx] = pos_selected A possible extension is to decide for all the player's robots within the dedicated timeout: #measure the time for selecting next action clk = time.time() while (time.time() - clk) < self.timeout*len(self.robots): #TODO: implement MCTS policy pass #for each of player's robots plan their actions for idx in range(0, len(self.robots)): #select the next action self.next_robots[idx] = pos_selected The MCTS policy shall not ignore same configurations in the tree. Possible solution is to hash the states in the tree. The MCTS policy shall use epsilon greedy policy for rollout. ===Evaluation=== The code can be evaluated using the following set of game scenarios and the ''TIMEOUT=5.0''.\\ {{ :courses:b4m36uir:hw:games.zip | Additional Game Scenarios}}\\ The evaluation code extends for: TIMEOUT = 5.0 games = [("grid", "games/grid_3.game"), ("grid", "games/grid_4.game"), ("grid", "games/grid_5.game"), ("pacman_small", "games/pacman_small_3.game"), ("pacman_small", "games/pacman_small_4.game"), ("pacman", "games/pacman_3.game"), ("pacman", "games/pacman_4.game"), ("pacman", "games/pacman_5.game")] In ''grid'' environment, the ''MONTE_CARLO'' pursuers are expected to catch the ''GREEDY'' evader. Note, you can easily generate new game setups by modifying the ''.game'' files accordingly. In the upload system, the student's solutions are tested against the teachers ''RANDOM'' and ''GREEDY'' policies players.